A guide to technology beelining (2024)

AlanC9

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  • Oct 18, 2018
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  • #41

The Kombinator said:

And how do you know what AI researched? Also you need to salvage it 10 times to fully unlock, if i remember correctly.

I sometimes get 20% or 30% from a salvage operation. I'm not sure if it's straight-up random or if there are other factors.

Scottbert

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  • Dec 16, 2018
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  • #42

Incredible!

And more important than ever with 2.2's wider tech tree!

TehJumpingJawa

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  • Dec 16, 2018
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  • #43

I love this guide, yet hate that it's necessary.

Research cards are such an opaque & convoluted system.

tinculin

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  • #44

It would be nice if this was visible in game.

Love the cards system though as it means every game (from a technological perspective), isn't a carbon copy of the one before.

serpentskirt

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  • #45

Scottbert said:

And more important than ever with 2.2's wider tech tree!

I shall be able to post updated trees today.

However, I'll need to update examples as well. Do you have any particular technologies in mind? I can only think about Anti-Gravity Engineering in order to unlock Acrology Project.

tech trees comparison - v.2.2.2.1 to v.2.0.2

  • Index
  • serpentskirt

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    • #46

    Please find updated tech trees for regular empires. I've removed all gestalt/machine intelligence ones, separate trees will be made for them at later point. The faint red outline means that technology requires access to rare resource.

    Physics tree changes

    A guide to technology beelining (194)

    A guide to technology beelining (195)

    Physics tree has not changed much and remains the cleanest of them all. It's a bit hard to beeline now, due to introduction of research station + physics research techs and point defense being now a starting tech.

    The oddity here is motes generation tech which looks like it should belong to engineering tree.

    Society tree changes

    A guide to technology beelining (196)

    A guide to technology beelining (197)

    The big change here is Galactic Administration being demoted to Tier 3. This makes possible getting 3rd civic much earlier. There is significant amount of new techs (traders, entertainers, food processing and some extra techs for megacorps), making beelining here even more painful. This can be averted to a certain point by not researching rare resources techs.

    Notable oddities - Space Trading and Food Processing are for some reason blocked by rare resource techs despite not introducing any buildings with resource upkeep. A subject for a bug forum.

    Engineering tree changes

    A guide to technology beelining (198)

    A guide to technology beelining (199)


    Engineering tree is no longer easy to beeline in. Now it has basically the same issues as the society one - a lot of techs are popping in tiers 2-3, which are hard if not impossible to block. Here are all the rare resources techs (both harvesting and synthesizing), the flak cannons (which is now starting tech), the housing and space stations stuff. Some of them may be blocked by not researching rare resources techs or not grabbing systems/planets with rare resources. The only good thing is that synthetics might be a bit easier to beeline to due to Galactic Administration demote. As well, Anti-Gravity Engineering which is needed for Arcology Project is quite easy to get.

    Notable oddities - Mineral Purification is for some reason blocked by rare resource access (same issue as in society) and Mineral Isolation doesn't require Galactic Administration (corresponding techs in physics and society do require it).


    Overall impressions
    Beelining is now quite a bit harder with all these new buildings and space stations technologies. Synths-rushing materialists as well lost the +1 research alternative from Technocracy, which is a bit offset by Galactic Administration being in tier 3 now. Not researching certain rare resources is a new way of blocking undesired techs, but that stops working once Galactic Market is founded (and being accessed).

    Attachments

    • stellaris-tech-tree_v2221.pdf

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  • Scottbert

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    • Dec 17, 2018
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    • #47

    Wow, you got this done really fast! Amazing!

    sabrenity said:

    I shall be able to post updated trees today.

    However, I'll need to update examples as well. Do you have any particular technologies in mind? I can only think about Anti-Gravity Engineering in order to unlock Acrology Project.

    Are you asking me? Synth ascension all the way... Although I probably won't actually play a synth ascension game until robots get that new balance pass the devs mentioned.

    Herr KaLeu

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    • Dec 17, 2018
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    • #48

    sabrenity said:

    However, I'll need to update examples as well. Do you have any particular technologies in mind? I can only think about Anti-Gravity Engineering in order to unlock Acrology Project.

    I think Synths & Hive/Machine Worlds would be very helpful. Thank you, good Sir!

    R

    rovasti

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    • #49

    The script is not updated to the newest tech tree?

    serpentskirt

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    • #50

    rovasti said:

    The script is not updated to the newest tech tree?

    Sorry, the tech database is not updated yet as I thought it's of little worth given how fast updates were rolling out. Also all that performance stuff I was looking in kinda left little time to work on this one, sorry again for delay on gestalt trees and examples.

    A guide to technology beelining (2024)

    FAQs

    How does Stellaris Tech Tree work? ›

    Technologies are divided into 6 levels (T0 to T5) of advancement. Higher tier technologies require obtaining a certain number of technologies from the preceding tier in the same area of research (set at 6 for all tiers) before they become available as research alternatives.

    How to get high tech Stellaris? ›

    In stellaris some techs that you want which are Tier 1, but they are gated behind first getting a tier 2 tech. So, you need to research 6 x tier 1 techs first, then you can get the tier 2 tech, which is also gated by needing a strategic resource, then and only then will you have the option to roll for this tier 1 tech.

    What does mega engineering do? ›

    About us. With a sole objective to serve the customers to build most modern, energy efficient, cost effective chemical process plants, bio-ethanol or distillery projects, ZLD Plants, a team of self-motivated experienced engineering professionals started Mega Engineering in Pune.

    Is playing tall viable Stellaris? ›

    Provided fleet cap mechannics remain unchanged, habbitats are the only way to play 'tall', and viability of that highly depends on time and resources those habbitats require.

    What is the level cap in Stellaris? ›

    By default, leaders start at level 1 and can increase to level 5. The skill level cap can be increased to a max level of 10 through various traditions, traits, civics, and the leader enhancement policy.

    What tech do you need for mega engineering Stellaris? ›

    Mega-Engineering - Requires the Citadel, Battleships, and Zero Point Power technologies. Unlocks all advanced Megastructure technologies, grants the ability to restore ruined Megastructures, and allows restoration of a Quantum Catapult, which functions a little like a one-way Gateway.

    How does population growth work in Stellaris? ›

    Pop growth stops when a planet is 15% overcrowded and has 5 pops without housing. Pops start to decline when a planet is 25% overcrowded. Planet capacity is capped at 500, regardless of free housing or unblocked districts.

    How long does technological enlightenment take Stellaris? ›

    Techological Enlightenment of a civilization that is Bronze or Stone Age will take a very long time--80+ years for Stone Age and about half that for Bronze Age--but requires no particular interaction beyond setting the interaction via the observation post and waiting.

    How does claiming work in Stellaris? ›

    Each system will have a hexagon next to it. Green symbolizes that you have the influence to claim it, blue symbolises that you already have a claim on it (or will do once you hit the make claims button) and grey means that you cannot afford to make a claim.

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