Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (2024)

@UndergroundBrickМесяц назад +556

Former & Current (and probably going to retire soon) (edit: not anymore, retired around May 5th) Sol’s RNG community and game translator here
I translate stuffs for them but I do not play Sol’s RNG. Or maybe I should say, I also used to have this Sol’s RNG addiction phase for a little. That’s probably why I put an end to playing that game. I was first invited to the Sol’s RNG discord server back in this year January, when the game was small but fast growing, to translate the community rules in Korean into English. I have sort of already knew about this game because it appeared at my “Friends playing” list on the roblox home and I had some connections with several developers and community managers, which is also the reason how I could work as a translator there. I still clearly remember my first impression in discovering this game, and I have instantly realized that something was terribly wrong. I still remember how startled and disappointed I was to discover the fact that the whole and sole purpose of this game is to just stand in whatever spot around the map, press the roll button, and just wait until a rare aura appears which doesn’t even give any benefits except its appearance. I have already knew that playing this game meant spending my precious time for some data scraps that doesn’t exist physically and only appears cool on the monitor. So I thought I would never play that game. Yet I did. And got addicted for a while. You would be so shocked how easily you could get addicted in that game, even besides the fact that I already had some addiction issues before. I was so addicted around that time in seeing the aura appear effect and collecting the auras that the moment before I stopped playing it I remember having around 8k rolls. The actual time I spent looking at the monitor would be shorter because of the use of macro and the built-in auto roll later in the update, but still I knew that I was addicted. I was craving for more and more dopamine rush, and it started to sort of affect my in-real-life routines. After realizing the severity of my state apart from my other in-real-life issues I was going through, I decided to put the end in all this by quitting Sol’s RNG and my job as a translator there along with other discord communities, so I could focus more on my real life. Basically went out to touch grass. It didn’t take long for me to return back to the Sol’s RNG discord server to do translation jobs again, because I have somewhat resolved my in-real-life issues. I have returned back to Sol’s RNG discord server, but NOT the game, around March to translate some game setting descriptions and the quest dialogues for the NPC called Lime. I never even bothered to open Sol’s RNG ever after when I quitted, even when I was and am working on the translation before and now. I can’t really say my addiction issues are gone, but I am still working on to fix it. Addiction IS a disease, especially when you also have some flaws or defects to your brain, which everyone slightly has it in some way. It would be sometimes extremely hard to fix it, but trust me. It is treatable. If you want to know more about addiction I recommend reading a book called “The Addiction Solution” by David Kipper. It may be a little outdated but the basic frame is same as what I said above. Addiction IS a disease.
P.S. I started playing when auto roll was not a thing, and I started using macro way later on.
edit: I do not really blame the devs for Sol's RNG. I know some devs there from working with other projects previously and I know they were not ready to have Sol's RNG get this popular. The devs there are the same young adults like me and they are not in some big game company. That being said, Sol's RNG was not "planned" or "built" to purposely attract millions of players with highly addictive gameplay when it was first developed. I assume they were simply unaware of what would come afterwards when they first created Sol's RNG, as they might've simply trying to create a fun luck-based simulator game. I do not really know the details. Anyways, I believe generally for any popular games it's completely reasonable for the devs to continue developing the game since realistically you cannot really give up a popular project simply because of it's controversies. Some people are actually enjoying Sol's RNG without really finding any problems with their gameplay (which I personally don't believe) and I believe the devs didn't have a lot of choice but to keep bringing new contents to make the players to keep playing the game since they simply wanted them to have fun and wouldn't want them to be disappointed. Every devs have at least some pressures coming from their player base. Now the reason why Sol's RNG is so controversial would be their highly addictive and almost 0 gameplay feature, which is the biggest homework left for the devs of Sol's RNG to solve. I believe the devs should acknowledge more on how the gameplay for their game is like and try to prevent the players being too addicted, such as adding a daily roll limit or something. They should really come up with some creative ways to make their games less addictive.
It's ironic how games are meant to be addictive but also carries this burden to be less addictive.
For those who are lazy or hopefully just simply too busy to read this, here I have the entire text summarized with ChatGPT:
I worked as a translator for Sol's RNG, a Roblox game, and became briefly addicted despite my initial skepticism about its simplistic and highly addictive nature. The game involves players standing in a spot, pressing a roll button, and waiting for rare auras with no real benefits. I quit due to the negative impact on my life but returned to translate without playing. Addiction is a disease, and it's crucial to recognize and address it. I don't blame the developers, as they likely didn't anticipate the game's popularity and its addictive potential. They should consider adding features to reduce addiction, like daily roll limits. Games are meant to be engaging, but they also need to manage their addictive aspects responsibly.
Now please, stop commenting with your complaints of you can't read them all.
I am open with feedbacks but, please know that I didn't write this comment to be pinned nor to receive these excessive amount of comments about complaining or arguing each other.
It's a pain to receive all these notifications.
I have my own life.

  • Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (1)

    @sussyb969Месяц назад +8

    E

  • Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (2)

    @quinngabrielquirubin3430Месяц назад +24

    What a W you've earned

  • Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (3)

    @samthedp2144Месяц назад +13

    It must've been hard to leave your discord jobs for a while and the community also. I feel you, i'm also struggling with the addiction of playing something (Roblox or whatever game), i have that feeling that i must play something to gain myself satisfaction. when i do (play some crap game for hours), i don't get the satisfaction i want, and i start to realize how i've wasted my time playing all this crap instead of doing better activities like i used to do (workout, house work). Man... i got to the point where i'm lazy to even get out of bed. The first thing i do in the morning is to check my messages (not even messages from real ppl, just game based stuff like Clash of Clans, i got so addicted to that game that i got into Legend League basically top 2000 in my country in like 2 weeks. So i wake up, and i have two thoughts in my mind... sleep more or play this crappy game for farming loot even tho i have enough for the future upgrades, and ofc i end up playing that game for like 2-3 hours when i could've slept and get to work right after.

  • Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (4)

    @samthedp2144Месяц назад +12

    When im thinking, i used to work so hard before that i could do my workout routine at any hour 11pm -12 even if i was broken of fatigue after a long day of work (Plumbing and stuff where sometimes you have to dig a drainage ditch of a few good meters for hours for a whole day continuously). Now im just lazying around thinking if all that hard work was real, seeing the state of me now

  • Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (5)

    @haydyn.Месяц назад +5

    No ones reading allat

Why Good Roblox Games Are Unpopular | (Blox Fruits, Hexaria, Starscape, Pet Simulator 99, etc) (2024)

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